![]() ![]() 1/round, 1/minute, etc.) These are noted in the descriptions. Certain weapons may have a limit to how frequently they can be used (e.g. The pilot's BAB and other effects (such as two-weapon fighting, Rapid Shot, Haste, and the like) determine the number of attacks an ST can make in a round. A fixed weapon permanently occupies an arm or leg slot and is always readied, while a holstered weapon can be drawn or stored as a move action. Some weapons are fixed, while others may be holstered and drawn. A number of equipment modules grant the ST additional weapons. ![]() Some equipment modules require that the ST have a specific base form or be of a specific level before they can be chosen. Each ST receives a number of equipment points that can be spent to give the ST new abilities, powers, and other upgrades. ![]()
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